v0.13 Dev Diary

  • SHARE
  • mobile and all primal detail screens div 3 news detail

    Greetings UnGodly Players,

    Version 0.13 will be available soon – and is a minor update with a focus on improving the early game. This update contains primarily new tutorials, graphics updates, combat upgrades, and polish to UX/UI elements.


    Balancing & Combat Update

    Combat is a core feature of UnGodly, and our aim is to help keep it feeling fresh and satisfying. 0.13 introduces some new elements to help you get a deeper understanding of the combat design.

    • We added new guided tutorial that teaches you how to prime enemies and trigger Essence Bursts, with fail-safes and contextual hints
    • We added a new tutorial that teaches Kaida’s off-field DPS through specific encounters, encouraging you to swap Primals during combat
    • We made an improvement to Special and Ultimate attack readiness. Off-field Primals now show icons when they are ready to use their Special and Ultimate attacks
    • We made some camera changes to improve the flow of combat. Field-of-view changes now trigger on appropriate AOE abilities for Valoria, Damea, Kesh-Tai, Kyrisse, Reikan, Zephyr, Valka, Ravenna, Verdania, and more

    Bug Fixes and Improvements

    Version also 0.13 continues our efforts on making the world of Tarsea more immersive. There are lots of graphics and texture improvements, and we’ve squashed some bugs! These include…

    Dunmiir Beautification:

    • We made some major graphical environment updates to the Gilded Castle area

    Control Improvements:

    • We improved thumb/Controller Control Sensitivity. You can now adjust look and aim sensitivity for touch and controller input, plus invert the Y axis

     

    Platform Updates:

    • We updated the list of achievements for Game Center/Google Play

     

    Other Improvements:

    • A New quest line called “Sharper Steel” has been added, involving the Essence Burst tutorial
    • A slideshow tutorial tied to Dungeon Delve is now included in the event details button
    • We added new activation, ongoing, and detonation VFX/SFX for Void Scar with essence-colored detonation effects
    • We added an updated VFX on active Primal health bar and off-field Primals when healed
    • We added a new set of quest sequences: quest completed celebration sequence and objective completed animation with rewards
    • We added more clear “Continue” and “Exit” navigation options after Arena and Awaken completion
    • We introduced a Progression Reminder System. You are now are prompted when Primals are below recommended level for a domain, with guided level-up flow from primal details and domain entry
    • We added blood splatter improvements on different textures (water and more!) 
    • We made some text changes added to make it more clear on how to unlock Damea and her Seals
    • We updated the health bar borders to make them stand out more
    • We adjusted the minimap zoom scale for better dungeon navigation
    • We improved the star displays on Sorcery Cards to make them stand out more 
    • We introduced a refreshed Options menu 
    • We added a new reskin on the Primal Level Up interface 
    • We updated the new main menu logo with ambient effects

     

    Bug Fixes:

    Map/Environment Bugs

    • Fixed an issue where only 19 Nethermaw rifts appear on the map, instead of the expected 21 
    • Fixed an issue where the World Map Fast Travel and Back buttons become unresponsive after dismissing overlapping map
    • Fixed an issue where the Map icon settings do not function correctly to filter discoverable dungeons
    • Fixed some issues with terrain textures across the map

    Primal Bugs 

    • Fixed an issue where Malkeths’s hook incorrectly triggers Execute
    • Fixed an issue where Ravenna’s special effect does not work properly
    • Fixed an issue where completing a Primal Trial from the Events menu does not return you directly to collect rewards

     

    Quest/Achievement Bugs

    • Fixed an issue where the Achievement notifications overlap on Android/Google
    • Fixed an issue where the Player Level Rewards screen defaults to bottom of list when claiming rewards 
    • Fixed an issue where the Back button during currency exchange in the store does not work
    • Fixed an issue where the Adventure Guide player level milestone counter for “Reach Player Level 15” displays incorrectly

    Item Bugs

    • Fixed an issue where the Elite Crown of Aggression Relic description text is cut off

    Stay informed

    Separator
    Sign up for the newsletter